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May 24, 2026
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CS 410G - INTRODUCTION TO GAME DEVELOPMENT College of Engineering
Credit(s): 3
This course covers the basics of using game engines and similar tools to create interactive, playable artifacts for entertainment, simulation, training, etc. Topics include game design, history of games, architecture of game engines, graphics, sound, physics simulation, artificial intelligence, testing, and other related algorithms. Students will work individually or in teams to develop game-based projects. This course assumes prior programming experience and familiarity with data structures and algorithms.
Prereq: CS 315, Engineering standing or consent of instructor.
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